ConvertHandler.php 6.3 KB

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  1. <?php
  2. /**
  3. * Created by PhpStorm.
  4. * User: Mead
  5. * Date: 2019/8/31
  6. * Time: 2:42 PM
  7. */
  8. namespace App\Handlers;
  9. use Illuminate\Support\Facades\Log;
  10. /**
  11. * Created by PhpStorm.
  12. * User: 申大侠
  13. * Date: 2018/7/11
  14. * Time: 9:19
  15. */
  16. class ConvertHandler
  17. {
  18. private $PI = 3.14159265358979324;
  19. private $x_pi = 0;
  20. public function __construct()
  21. {
  22. $this->x_pi = 3.14159265358979324 * 3000.0 / 180.0;
  23. }
  24. /**
  25. * 判断一个坐标是否在圆内
  26. * 思路:判断此点的经纬度到圆心的距离 然后和半径做比较
  27. * 如果此点刚好在圆上 则返回true
  28. * @param $point ['longitude'=>'','latitude'=>''] array指定点的坐标
  29. * @param $circle array ['center'=>['longitude'=>'','latitude'=>''],'radius'=>''] 中心点和半径
  30. */
  31. function is_point_in_circle($point, $circle)
  32. {
  33. $distance = $this->distance($point['latitude'], $point['longitude'], $circle['center']['latitude'], $circle['center']['longitude']);
  34. if ($distance <= $circle['radius']) {
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. /**
  41. * 判断是否在圈内
  42. * @param $point
  43. * @param $circles
  44. * @return bool|int|string
  45. * Author: Mead
  46. */
  47. function is_point_in_circles($point, $circles)
  48. {
  49. $id = false;
  50. foreach ($circles as $key => $circle) {
  51. $distance = $this->distance($point['latitude'], $point['longitude'], $circle['parking_centre']['latitude'], $circle['parking_centre']['longitude']);
  52. if ($distance <= $circle['parking_radius']) {
  53. $id = $key;
  54. break;
  55. }
  56. }
  57. return $id;
  58. }
  59. /**
  60. * 计算两个点之间的距离
  61. * @return float
  62. */
  63. function distance($latitudeA, $lonA, $latitudeB, $lonB)
  64. {
  65. $earthR = 6371000.;
  66. $x = cos($latitudeA * $this->PI / 180.) * cos($latitudeB * $this->PI / 180.) * cos(($lonA - $lonB) * $this->PI / 180);
  67. $y = sin($latitudeA * $this->PI / 180.) * sin($latitudeB * $this->PI / 180.);
  68. $s = $x + $y;
  69. if ($s > 1) $s = 1;
  70. if ($s < -1) $s = -1;
  71. $alpha = acos($s);
  72. $distance = $alpha * $earthR;
  73. return $distance;
  74. }
  75. /**
  76. * 计算是否在区域内
  77. * @param $point
  78. * @param $pts
  79. * @return bool|int|string
  80. * Author: Mead
  81. */
  82. function is_point_in_polygons($point, $pts)
  83. {
  84. $id = false;
  85. foreach ($pts as $key => $pt) {
  86. $is_ok = $this->is_point_in_polygon($point, $pt);
  87. if ($is_ok) {
  88. $id = $key;
  89. break;
  90. }
  91. }
  92. return $id;
  93. }
  94. /**
  95. * 判断一个坐标是否在一个多边形内(由多个坐标围成的)
  96. * 基本思想是利用射线法,计算射线与多边形各边的交点,如果是偶数,则点在多边形外,否则
  97. * 在多边形内。还会考虑一些特殊情况,如点在多边形顶点上,点在多边形边上等特殊情况。
  98. *
  99. */
  100. function is_point_in_polygon($point, $pts)
  101. {
  102. $N = count($pts);
  103. $boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
  104. $intersectCount = 0;//cross points count of x
  105. $precision = 2e-10; //浮点类型计算时候与0比较时候的容差
  106. $p1 = 0;//neighbour bound vertices
  107. $p2 = 0;
  108. $p = $point; //测试点
  109. $p1 = $pts[0];//left vertex
  110. for ($i = 1; $i <= $N; ++$i) {//check all rays
  111. // dump($p1);
  112. if ($p['longitude'] == $p1['longitude'] && $p['latitude'] == $p1['latitude']) {
  113. return $boundOrVertex;//p is an vertex
  114. }
  115. $p2 = $pts[$i % $N];//right vertex
  116. if ($p['latitude'] < min($p1['latitude'], $p2['latitude']) || $p['latitude'] > max($p1['latitude'], $p2['latitude'])) {//ray is outside of our interests
  117. $p1 = $p2;
  118. continue;//next ray left point
  119. }
  120. if ($p['latitude'] > min($p1['latitude'], $p2['latitude']) && $p['latitude'] < max($p1['latitude'], $p2['latitude'])) {//ray is crossing over by the algorithm (common part of)
  121. if ($p['longitude'] <= max($p1['longitude'], $p2['longitude'])) {//x is before of ray
  122. if ($p1['latitude'] == $p2['latitude'] && $p['longitude'] >= min($p1['longitude'], $p2['longitude'])) {//overlies on a horizontal ray
  123. return $boundOrVertex;
  124. }
  125. if ($p1['longitude'] == $p2['longitude']) {//ray is vertical
  126. if ($p1['longitude'] == $p['longitude']) {//overlies on a vertical ray
  127. return $boundOrVertex;
  128. } else {//before ray
  129. ++$intersectCount;
  130. }
  131. } else {//cross point on the left side
  132. $xinters = ($p['latitude'] - $p1['latitude']) * ($p2['longitude'] - $p1['longitude']) / ($p2['latitude'] - $p1['latitude']) + $p1['longitude'];//cross point of longitude
  133. if (abs($p['longitude'] - $xinters) < $precision) {//overlies on a ray
  134. return $boundOrVertex;
  135. }
  136. if ($p['longitude'] < $xinters) {//before ray
  137. ++$intersectCount;
  138. }
  139. }
  140. }
  141. } else {//special case when ray is crossing through the vertex
  142. if ($p['latitude'] == $p2['latitude'] && $p['longitude'] <= $p2['longitude']) {//p crossing over p2
  143. $p3 = $pts[($i + 1) % $N]; //next vertex
  144. if ($p['latitude'] >= min($p1['latitude'], $p3['latitude']) && $p['latitude'] <= max($p1['latitude'], $p3['latitude'])) { //p.latitude lies between p1.latitude & p3.latitude
  145. ++$intersectCount;
  146. } else {
  147. $intersectCount += 2;
  148. }
  149. }
  150. }
  151. $p1 = $p2;//next ray left point
  152. }
  153. if ($intersectCount % 2 == 0) {//偶数在多边形外
  154. return false;
  155. } else { //奇数在多边形内
  156. return true;
  157. }
  158. }
  159. }