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- // Learn cc.Class:
- // - https://docs.cocos.com/creator/manual/en/scripting/class.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- Car_Parking_area:cc.Node,
- Car_Price:cc.Label,
- Car_Park: {
- default: null,
- type: cc.Prefab,
- },
- Cars_Run_detail: cc.Prefab,
- Cars_Run_Area: cc.Node,
- toast:cc.Label
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- this.Cars_Run_Area = cc.find("Canvas/Main/role/Run_cars");
- this.node.on('click', this.addcar, this);
- this.updateAddCarButton();
- },
- // start () {
- // },
- addcar() {
- if (!Global.endinit) {
- Global.toast("请等待汽车加载完成!")
- return;
- }
- if (this.Car_Parking_area.childrenCount < 15) {
- this.consume();
- }else{
- //toast提示空余车位不足
- Global.toast('车位不足');
- // console.log('车位不足')
- }
- },
- consume() {
- let yuer = Number(Storage.Get_storage(Storage.GameMessageType.coin)) - Number(this.Car_Price.string);
- if (yuer >= 0) {
- Storage.Set_storage(Storage.GameMessageType.coin, yuer);
- this.AddCarToPark();
- } else {
- Global.toast('余额不足');
- Dialog.Init();
- // console.log('余额不足')
- }
- },
- AddCarToPark() {
-
- let add_level = Storage.Get_storage(Storage.GameMessageType.buy_car_level);
- if (add_level == 0) add_level = 1;
- let node = cc.instantiate(this.Car_Park);
- node.getChildByName("car_parking_pic").getChildByName("number").getComponent(cc.Label).string = add_level;
- let pic_url = Global.Cars[add_level].car_park_pic
- cc.resources.load(pic_url, cc.SpriteFrame, function (err, spriteFrame) {
- node.getChildByName("car_parking_pic").getComponent(cc.Sprite).spriteFrame = spriteFrame;
- });
- node.parent = this.Car_Parking_area;
- this.updateCarPrice(Number(this.Car_Price.string));
- this.AddCarToRun(node,add_level);
- this.updateAddCarButton();
- MyAudio.PlayEffect_initcar();
- },
- updateCarPrice(num) {
- let num_next = Math.trunc(num + 10);
- this.Car_Price.string = num_next;
- Storage.Set_storage(Storage.GameMessageType.buy_coin, num_next);
- },
- AddCarToRun(node,add_level) {
- var car_run_node = cc.instantiate(this.Cars_Run_detail);
- node.getComponent("CarBindRunAndPark").Bind(car_run_node);
- let pic_url = Global.Cars[add_level].car_run_pic
- cc.resources.load(pic_url, cc.SpriteFrame, function (err, spriteFrame) {
- car_run_node.getComponent(cc.Sprite).spriteFrame = spriteFrame;
- });
- car_run_node.getChildByName("number_pic").getChildByName("level_number").getComponent(cc.Label).string = add_level;
- car_run_node.parent = this.Cars_Run_Area;
- cc.find("Canvas/Main/role/Stop_cars/car_park").getComponent("CarManager").AfterCarAddOrMerge();
- //判断是否破纪录
- if (Global.MaxCarLevel == 0 ) Global.MaxCarLevel = 1;
- },
- updateAddCarButton() {
- let add_level = Storage.Get_storage(Storage.GameMessageType.buy_car_level);
- if (add_level == 0) add_level = 1;
- let pic_url = Global.Cars[add_level].car_park_pic;
- var self = this;
- cc.resources.load(pic_url, cc.SpriteFrame, function (err, spriteFrame) {
- self.node.getChildByName('car_park').getComponent(cc.Sprite).spriteFrame = spriteFrame;
- });
- self.node.getChildByName('car_park').getChildByName('level').getComponent(cc.Label).string = add_level;
- if (Storage.Get_storage(Storage.GameMessageType.buy_coin) == 0) {
- self.node.getChildByName('Add').getChildByName('price').getComponent(cc.Label).string = 100;
- } else {
- self.node.getChildByName('Add').getChildByName('price').getComponent(cc.Label).string = Storage.Get_storage(Storage.GameMessageType.buy_coin);
- }
- // this.UpdateLowLevelCar(add_level);
- },
- //如果当前有低于新增按钮级别的车,免费帮忙升级
- UpdateLowLevelCar(level) {
- let nodelist = this.Car_Parking_area.children;
- // let node_need_update = 0;
- // var self = this;
- for (let i in nodelist) {
- let level_node = nodelist[i].getChildByName('car_parking_pic').getChildByName('number').getComponent(cc.Label).string;
- if (Number(level_node) < level) {
- //更新停車pic
- nodelist[i].getChildByName('car_parking_pic').getChildByName('number').getComponent(cc.Label).string = level;
- cc.resources.load(Global.Cars[level].car_park_pic, cc.SpriteFrame, function (err, spriteFrame) {
- nodelist[i].getChildByName('car_parking_pic').getComponent(cc.Sprite).spriteFrame = spriteFrame;
- //更新每秒收益值
- cc.find("Canvas/Main/role/Stop_cars/car_park").getComponent("CarManager").AfterCarAddOrMerge();
- let toast_label = cc.find('Toast').getComponent(cc.Label);
- if(cc.sys.language != cc.sys.LANGUAGE_CHINESE){
- toast_label.string = "Level " +level_node+ " car free upgrade to level " + level;
- } else {
- toast_label.string = "免费将" + level_node + "级车升级为" + level + "级车!";
- }
- setTimeout(function () {
- toast_label.string = '';
- },1000)
- // Global.toast("免费将" +level_node+ "级车升级为" + level + "级车!");
- });
- //更新跑动的pic和level
- let runcar = nodelist[i].getComponent("CarBindRunAndPark").Bind_Car_Run;
- if (runcar != null) {
- runcar.getChildByName('number_pic').getChildByName('level_number').getComponent(cc.Label).string = level;
- cc.resources.load(Global.Cars[level].car_run_pic, cc.SpriteFrame, function (err, spriteFrame) {
- runcar.getComponent(cc.Sprite).spriteFrame = spriteFrame;
- });
- }
- }
- }
-
-
- }
- });
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